
A long-standing character in my D&D Eberron campaign kicked the bucket last night, in a fairly dramatic fashion. Rothengar, the dwarven cleric, had approached death's door on several occasions, but each time he managed to escape the grim reaper's clutches - narrowly.
Not so yesterday, however. The accompanying picture shows the location of his demise. A giant sized, ornate, iron door, surrounded by various recently deceased enemy soldiers - their bodies torn apart and glowing with incadescent green light.
Clearly a trap.
What does the cleric do? He walks over to the corpses to pick up a head and throw it at the door to see what happens. As could have been deduced by the spread of bodies (roughly within 15 feet of the door), this trap is set off by proximity, rather than touch.
As such, before Rothengar managed to get close enough to a body, the trap goes off, and a caster level 17 Wail of the Banshee spells bursts his head, leaving the body falling limp onto the floor.
While the newly bereft player gawps in disbelief, the other party members start dividing up the cleric's gear. :)
Tags: death, rpg, trap.
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